revision #21 EyeAuras version 1.5.7612.0
uploaded by linqse
released 75 weeks ago 11/06/2024 16:03:03
Application/Game
Tags
Public packwith Private content48 auras15 foldersHotkeyIsActiveDefaultCsharpScriptWebUIOverlayFileContainsImageSearch
About this pack

๐ŸŒ TL Rotation Core [EARLY ALPHA]

This core is intended to work across all screen resolutions and interface sizes, adjusting automatically for full compatibility.

Its not run and use stuff, you need your self create rotations in Behavior Tree - included example "how" in BT "Rotation"

Designed for simplified creation of rotations using Behavior Tree and more.

๐Ÿš€ Usage:

  1. Download the pack - click the Download Pack button.
  2. Run the .exe (after unzipping the archive).
  3. Requires an EyeAuras license to use.

๐ŸŽฎ After entering the game (or if already in):

  • PageDown - open overlay (can be changed in HotkeyUI).
  • ``` - start rotation (can be changed in HotkeyRotation).

โš ๏ธ Important: For everything to work correctly, make sure to open the overlay at least once after launching the pack and choose correct config.

Already done :

  • Check if we have target True \ False
  • Check how much time we target someone
  • Check Player HP \ MP double value
  • Check SkillPanel, AdPanel, ItemPanel cooldowns
  • All ingame keys already parsed

๐Ÿ“‹ How to use it correctly?

Most of the setup is already done for you:

  • In the Games folder, you'll find folders for panels.
    • Each panel folder has a Cooldowns folder - contains auras for skill cooldown tracking.
    • UseKeys folder - contains auras for button presses (auras in Cooldowns reflect skill status).

In Behavior Tree, you can:

  • Get skill status using Aura is Active => Link on Cooldowns Aura.
  • Or, run the skill with Run Aura => Link on UseKey.

๐Ÿ”‘ Supported Keybinds:

Correct operation is guaranteed with A-Z, 1-=, F1-F12 keys and their combinations.

๐Ÿง  Blackboard

Within the tree, Blackboard is available to access the following values:

  • Blackboard.Get<double>("PlayerHP").Value - playerโ€™s current HP %.
  • Blackboard.Get<double>("PlayerMP").Value - playerโ€™s current MP %.
  • Blackboard.Get<bool>("TargetIsActive").Value - whether there is an active target.
  • Blackboard.Get<double>("TargetSinceActivation").Value - time since target activation.
  • Blackboard.Get<double>("TargetHP").Value - target's current HP %.

Behavior Tree already have some example of usage.

๐Ÿ’ก Tip: Configuration through Blackboard allows for flexible, adaptive control based on game conditions.

Packing configuration

Pack settings
does not have a name
EyeAuras settings

Aura Tree


TL-BT
HotkeyRotation
HotkeyUI
Rotation
Game
AdPanel
Cooldowns
AdSkill#1
AdSkill#2
UseKeys
UseAdSkill#1
UseAdSkill#2
ItemsPanel
Cooldowns
Item#1
Item#2
Item#3
Item#4
UseKeys
UseItem#1
UseItem#2
UseItem#3
UseItem#4
SkillPanel
Cooldowns
Skill#1
Skill#10
Skill#11
Skill#12
Skill#2
Skill#3
Skill#4
Skill#5
Skill#6
Skill#7
Skill#8
Skill#9
UseKeys
UseSkill#1
UseSkill#10
UseSkill#11
UseSkill#12
UseSkill#2
UseSkill#3
UseSkill#4
UseSkill#5
UseSkill#6
UseSkill#7
UseSkill#8
UseSkill#9
Scripts
Lib
WebUI
WinExists
Files
Full
Search
Panels
AdPanel1
AdPanel2
SelfPanel
Skills
Target
TargetHP
Triggers
Hotkey Is Active
Hotkey:

F1

Click
Revisions

# Released User Pack
rev.25 70 weeks ago 12/14/2024 22:18:31 +00:00 linqsedownload
rev.24 74 weeks ago 11/11/2024 14:54:07 +00:00 linqsedownload
rev.21 75 weeks ago 11/06/2024 16:03:03 +00:00 linqsedownload