Major changes to scripting and the available APIs, a switch to a new monetization model, and a lot more.
All limitations that existed in the Free version are removed — no more limits on the number of auras, script size, Telegram integration, etc.
p.s. A license is still required for sending network messages, but this restriction will be removed soon as well once I sort out the technical details — most likely by the next release.

Yes. Everything that used to be locked behind a license is now available to everyone. In the very near future, the license purchase options will be removed from the website.
For now — yes. This is tied to how the program protects its modules and, at the moment, it’s an integral part of the system. Over the coming year I’ll try to revisit this approach, but it will take time. At the very least, I need to implement a mechanism that allows using the program offline for at least a few months.
With the development of sublicenses and mini-apps (https://eyeauras.net/share/S20251105201607zPUUkZryl4CY), it feels right to shift the focus toward monetizing finished products built on top of the platform — while making the platform itself free. The entire foundation accumulated over 6 years of development is now available to everyone, and I hope this will nudge creators who were previously on the fence: “is it even worth trying to build something?”
Further development will focus on making it easier to add modules to the program — for example, specialized input simulators useful for a specific game, or ready-to-use mini-apps that solve practical tasks. All of this is already possible today, but the information is scarce and scattered. That will be fixed.
Message me privately — I’ll try to help you out with this inconvenience.
A very powerful mechanism has been added to scripts — you can now embed whole files directly into your script: images, video, text, or even DLL/EXE files. And then work with them right from the script — display them in the UI, load them into Triggers/Actions, or simply unpack them to disk for later use. This is especially useful if you want to bundle a library that isn’t available on NuGet — now it’s enough to attach the file to the script and specify that the program should use it as a dependency.
Moreover, if you’re using C# Script protection, these resources will also be encrypted as part of the script, protecting your work and copyright.

Updates to the script variables system — the approach to handling exceptional situations has been slightly changed. The goal is to make scripting simpler for new users.
Since last year, the program has had an IDE integration mode — in practice, it’s a way to write full-fledged programs while staying inside the EyeAuras infrastructure.
You can edit the script directly from JetBrains Rider / Visual Studio or any other development environment, including AI-based ones — for example Antigravity by Google. This makes writing even small scripts faster and easier, not to mention larger projects.
This version includes more than a dozen tweaks and optimizations aimed at improving load times and speeding up internal subsystems.
Testing based on an ImGui bot that uses memory reading shows that it’s now possible to operate in the ~2k FPS range — INCLUDING the cost of memory read operations and parsing all required game structures. Before the fixes, the numbers were around 500 FPS.

Please report any issues you run into!
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