1.9.9109
Daily-driver build with the safest release cadence.
- Updated
- 14 weeks ago
- File Size
- 485.43 MB
- Release Notes
- Open notes
Stable is the recommended track for most users. Alpha gets you the newest capabilities first.
Daily-driver build with the safest release cadence.
Fastest release track with the newest features and experiments.
Every release stays linked here so you can inspect what changed before you switch versions.
Major changes to scripting and the available APIs, a transition to a new monetization model, and much more.
All limitations that existed in the Free version are now removed — there is no longer any limit on the number of auras, script size, Telegram integration, and so on.
P.S. A license is still required for sending network messages, but that limitation should also be removed soon once I sort out the technical details — most likely in the next release.

Yes. Everything that used to be locked behind a license is now available to everyone. In the very near future, license purchase options will also be removed from the website.
For now — yes. This is tied to how the program protects its modules, and at the moment it is still a core part of the system. Over the coming year, I will try to rethink this approach, but it will take time. At the very least, there needs to be a mechanism that allows the program to work offline for at least a few months.
With the development of the sublicenses mechanism and mini-apps (https://eyeauras.net/share/S20251105201607zPUUkZryl4CY), it feels right to shift monetization toward finished products built on top of the program, while making the program itself free.
Everything accumulated over 6 years of development is now available to everyone. I hope this encourages authors who were previously unsure whether it was worth trying to build something.
Further development will focus on making it easier to add modules to the program — for example, game-specific input simulators or ready-to-use mini-apps that solve practical tasks. All of this is already possible today, but the information is limited and scattered. That will be fixed.
Write to me directly — I’ll do my best to help with that inconvenience.
A very powerful new feature has been added to scripts — you can now embed entire files directly into your script, whether they are images, videos, text files, or even DLL/EXE files.
You can then work with them directly from the script: display them in the UI, load them into Triggers/Actions, or simply unpack them to disk for later use.
This is especially useful if you want to bundle a library into your script that is not available on NuGet — now you can simply attach the file to the script and tell the program to use it as a dependency.
Moreover, if you use C# Script protection, these resources will also be encrypted as part of the script, helping protect your work and authorship.

The script variable system has been refined — the approach to handling exceptional situations has changed slightly, with the goal of making scripting easier for new users.

Since last year, the program has included an IDE integration mode. In practice, this lets you write full applications while still staying inside the EyeAuras ecosystem.
You can edit a script directly from JetBrains Rider, Visual Studio, or any other development environment, including AI-based tools such as Antigravity from Google. This makes writing even small scripts easier and faster, not to mention larger projects.
This release includes more than a dozen improvements and optimizations aimed at reducing load times and speeding up the program’s internal systems.
Testing based on an ImGui bot that uses memory reading shows that it is now possible to operate in the 2k FPS range, INCLUDING the cost of memory reads and parsing all required game structures. Before these fixes, the numbers were around 500 FPS.

Please report any issues you run into!
.csproj files should now be detected correctly